-Promote, support, and model creative and innovative thinking and inventiveness
-Promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes
-Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
-Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
-Promote and model digital etiquette and responsible social interactions related to the use of technology and information

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