Wednesday, February 10, 2010

Jing Graphic

I created this graphic to show the anatomy of a fish. The fish picture is a musky and the diagram shows what the names of their fins are. I used jing to capture this image then I used different tools like the arrow tool and the text tool to create the diagram. I could use this acquired knowledge in my classroom to help the students in labeling maps, parts of an animal, or even use it for math questions. I could use this tool in a number of ways where I want the students to see a diagram. The standards covered in this assignment are:
-Promote, support, and model creative and innovative thinking and inventiveness
-Promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes
-Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
-Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
-Promote and model digital etiquette and responsible social interactions related to the use of technology and information



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