I did a presentation on historical events that took place in the United States seperated by decade in the last one hundred years. Here it is. I learned in this assignment how to create a powerpoint that could be used for class in many possible ways. I learned how to embed the presentation into a blog post. I can use this newly acquired information to embed other projects for either my college classes or when I have my own classroom. This assignment relates to the following standards:
-Facilitate and inspire student learning and creativity
-Promote, support, and model creative and innovative thinking and inventiveness
-Promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes
-Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
-Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats
Thursday, February 25, 2010
Friday, February 19, 2010
Power Point
Here is my power point. I have not been able to figure out how to embed it in blog using Slideshare yet, but I will soon enough.
Friday, February 12, 2010
Wordle
I created a wordle graphic using the Wordle website. Here is my wordle. I learned how to use the wordle website in this assignment as well as how to create a cool graphic out of all my delicious bookmarks. I could use this in my classroom in the future if I were to have my students create delicious accounts and this is a great way to see how many bookmarks they have created. The following standards are addressed in this assignment:
-Facilitate and inspire student learning and creativity
-Promote, support, and model creative and innovative thinking and inventiveness
-Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
-Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own education goals, managing their own learning, and assessing their own progress
-Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
-Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
-Facilitate and inspire student learning and creativity
-Promote, support, and model creative and innovative thinking and inventiveness
-Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
-Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own education goals, managing their own learning, and assessing their own progress
-Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
-Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
Thursday, February 11, 2010
Jing Screencast
Here is my screencast that I created to show how to access electronic reserves on the fairmont homepage using Jing. I learned how to create a screencast using the Jing website during this assignment. I learned how to record what is on my computer screen and what I am doing so that I can show others how to do something. I could use this in a number of different ways for my classroom. I could use it to show the students how to access something on the internet or just to show them how send an email. This assignment relates to the following standards:
-Facilitate and inspire student learning and creativity
-Promote, support, and model creative and innovative thinking and inventiveness
-Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
-Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
-Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
-Facilitate and inspire student learning and creativity
-Promote, support, and model creative and innovative thinking and inventiveness
-Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
-Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
-Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
Wednesday, February 10, 2010
Jing Graphic
I created this graphic to show the anatomy of a fish. The fish picture is a musky and the diagram shows what the names of their fins are. I used jing to capture this image then I used different tools like the arrow tool and the text tool to create the diagram. I could use this acquired knowledge in my classroom to help the students in labeling maps, parts of an animal, or even use it for math questions. I could use this tool in a number of ways where I want the students to see a diagram. The standards covered in this assignment are:
-Promote, support, and model creative and innovative thinking and inventiveness
-Promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes
-Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
-Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
-Promote and model digital etiquette and responsible social interactions related to the use of technology and information
-Promote, support, and model creative and innovative thinking and inventiveness
-Promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes
-Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
-Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
-Promote and model digital etiquette and responsible social interactions related to the use of technology and information

Tuesday, February 9, 2010
Self Portrait
I created a self portrait in abstract style using the website Mr. Picassohead. I thought that this assignment was actually pretty fun. It was different than most of the things that we have done. I found the website to be very easy to use and was interesting to see how my picture came out. I used the color tool, the rotating tool, and the delete tool to create my self portrait. Here is the link to my portrait. I think this would be a fun activity for students to do that will help them to be more comfortable with computers. The standards covered in this assignment are:
-Promote, support, and model creative and innovative thinking and inventiveness
-Engage students in exploring real world issues and solving authentic problems using digital tools and resources
-Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
-Customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources
-Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
-Promote, support, and model creative and innovative thinking and inventiveness
-Engage students in exploring real world issues and solving authentic problems using digital tools and resources
-Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
-Customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources
-Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
Friday, February 5, 2010
More Graph Types
Thursday, February 4, 2010
Crappy Graph I made

I actually had fun with this assignment because it was not too difficult and you do not have to download any programs to complete it. My graph shows the expenditures per pupil from an entire year for the states Pennsylvania, Texas, Florida, and West Virginia. As you can see Pennsylvania is the highest with TX and FL having the least.
Wednesday, February 3, 2010
Draw Something
Tuesday, February 2, 2010
Desktop Graphic

I decided to use paint to create my desktop graphic of a football play. The red o's are the offensive players and the x's the defensive players. The black lines are representing what the player should do and who to block. Some of the tools that I used to create this masterpiece were the airbrush, line tool, text tool, eraser tool, and the rounded rectangle tool. I put my image directly into the blog instead of posting a link because of the other blogs I have seen none of their links have been working.
Monday, February 1, 2010
Snipping Tool
Print Screen
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